
Bundance
AI-powered shopping and price tracking application
{ CASE STUDY }
A collection of 12 experimental toggle switches—each one a micro-world of motion, material, and character.

Toggles are the smallest unit of interaction—a binary promise between a product and its user. What happens when you treat each one as a world of its own?
{ OBJECTIVE }
Every toggle breaks from the conventional pill or rectangle. Form follows personality, not convention.
The transition itself communicates meaning—state changes are never instant, always felt.
Each toggle embodies a distinct material logic: fluid, elastic, crystalline, mechanical.
A toggle is a micro-product. It must work in total isolation, with its own language and character.
The toggle must spark a feeling—curiosity, satisfaction, delight—not just confirm a state change.
Every frame of animation is intentional. No lazy easing, no accidental artifacts.
{ DESIGN PROCESS }
Start with an emotion — not a shape. What should this state change feel like? Satisfying, playful, calm, electric?
Sketch the physics first. Spring tension, overshoot, and easing are the soul of a toggle — everything else is decoration.
Build in Figma, animate in Jitter. Iterate until the motion feels inevitable — not designed, just right.
Release, listen, and repeat. Community feedback shaped which directions to push, which to drop, and which to revisit with more ambition.
{ THE COLLECTION }
Each one designed as a self-contained micro-world with its own motion language and material logic.
{ COMMUNITY }
Every toggle was shared publicly on X. Community feedback helped shape the design direction: from style preferences (light vs. dark) to favorites by vote. Feedback was never an afterthought; it was part of the design system.
Breaking away from convention is powerful, but never easy.
Working within strict limits unlocked unexpected creativity.
Sharing the process publicly didn’t just build momentum; it brought clarity, direction, and real connection.
{ WHAT'S NEXT }
The toggle series was a proof of concept—that micro-interactions can carry full product personality. The next step is scaling this thinking into a broader motion design system.